So I have two characters, in this one game I play in. Only two. One… - Girl of Many Fandoms [entries|archive|friends|userinfo]
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[Sep. 5th, 2006|01:14 pm]
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So I have two characters, in this one game I play in. Only two.

One of them is 20 years old and started out as a broken, unstable seventeen-year-old but is getting more stable and happy every day. The other is 27 and started out as the stable one but is now rapidly descending towards a crisis (end of this month, beginning of next, is the plan).

One of them is - unexpectedly - now seriously considering joining the X-Men, and will be good at it and deal with the pressure and all that good stuff. The other is on the X-Men and seems to be dealing as far as most of the other characters know, but is most likely set to be suspended by the time my other boy gets really into his training.

I did not plan... almost any of this. It's just the way it fell out. So how come it still seems to end up with the balance of one stable team member and one less-stable wild card?
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From:innerbrat
Date:September 5th, 2006 - 12:28 pm
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Because there's only room for one sane stable person in your head?
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From:avariel_wings
Date:September 5th, 2006 - 12:34 pm
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Apparently!
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From:innerbrat
Date:September 5th, 2006 - 12:36 pm
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*eyes own head* now if only the sane stable one in here was me...
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From:avariel_wings
Date:September 5th, 2006 - 12:46 pm
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And so says every roleplayer?
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From:innerbrat
Date:September 5th, 2006 - 12:48 pm
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True dat.
From:frito_kal
Date:September 5th, 2006 - 01:01 pm
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Aww, now the people reading this who know who those people are are like "WTF? Curious..."

But, in regards to it, character development's a good thing, even if it takes some trauma (in moderation) to get started.
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From:avariel_wings
Date:September 5th, 2006 - 01:08 pm
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It's a good plot, I think. You'll like it.

(Part of the trauma is Tap's fault. The rest is coming out of Alcatraz, because I needed a final straw. And then it leads into something that's been building for almost a year.)
From:frito_kal
Date:September 5th, 2006 - 02:45 pm
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... Alcatraz??!?? O.o

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From:avariel_wings
Date:September 5th, 2006 - 03:12 pm
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...um. Is that not on the plot schedule yet? *sheepish*

Possibly forget I said anything.
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From:avariel_wings
Date:September 5th, 2006 - 03:15 pm
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...no, it is. Marked for September 27.
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From:silensy
Date:September 5th, 2006 - 03:57 pm
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You're doing better than some. At least you are trading out your drama. I seem to throw both mine /into/ trauma at the same time. >.<

Btw, I dig what you're doing with both your guys.
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From:avariel_wings
Date:September 5th, 2006 - 04:04 pm
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:D!
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From:rexlapinii
Date:September 5th, 2006 - 05:34 pm
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Likewise on the digging.

And hey, I'm trading in two perfectly good sane-and-stable people for one messed-up arrogant jerkwad, so I think you're ahead on points there. ;)
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From:avariel_wings
Date:September 5th, 2006 - 06:24 pm
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Oooh. Who?
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From:rexlapinii
Date:September 5th, 2006 - 06:31 pm
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Well, I haven't actually submitted the app yet, but let's just say he walks to work in the express lane. ;)
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From:moonlight69
Date:September 5th, 2006 - 06:16 pm
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So I have two characters, in this one game I play in. Only two.

Ha. That's only because that's all we're ALLOWED. Tell me I'm wrong. Go on. ;)
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From:avariel_wings
Date:September 5th, 2006 - 06:24 pm
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Oh, :P.
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From:deathpixie
Date:September 5th, 2006 - 09:57 pm
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Sometimes the best development comes from stuff you didn't plan. *grins* And sometimes you need your stable characters to have their lives shaken up to appreciate what it is they have/are. ;)

Mind you, this from the person who's pretty much avoiding trauma for one character and whose other is going to be remarkably stable given the traumatic entrance...